Nov 09, 2006, 04:34 AM // 04:34
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#1
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Ascalonian Squire
Join Date: Oct 2005
Profession: W/Me
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Which Insignia for armor?
I have an ele in Elona who just got max armour. I am trying to decide which inscriptions to add to said armour. Is good old fire (pyromancer) a good choice or is Elona more earth magic?
Any thoughts from people who are further along than me?
Thanks.
gowdeek
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Nov 09, 2006, 04:38 AM // 04:38
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#2
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Ascalonian Squire
Join Date: Oct 2005
Profession: W/Me
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I hope I am making sense. Elonian armor takes insignias for armor prefix bonuses and runes for suffix bonuses. They are all +10 AL and add +10 AL vs one element, except for the +5 AL for every magic attrib over 9. I am tempted to take fire but I am not sure which elemental magic is prevalent in Nightfall.
gowdeek
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Nov 09, 2006, 04:45 AM // 04:45
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#3
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Get the Stalwart Insignia. +10 armor is a godsend for casters.
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Nov 09, 2006, 04:46 AM // 04:46
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#4
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Academy Page
Join Date: May 2006
Guild: The Sendathi
Profession: Rt/A
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Earth is the prevalent element amongst the elementalist mobs in the early parts of Elona (Istan, Kourna)
Geomancer's (+10 vs Earth, +10 vs E;emental), I believe would be the insignia if you are worried about elemental dmg
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Nov 09, 2006, 04:48 AM // 04:48
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#5
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Depends on your build. If you want a general one, I'd say the one vs physical, but that's due to me getting beat up by Warriors too much, it might not matter in PvE.
Enchant +10 AL is good if you maintain enchants.
PS. If you can get the insignia that gives you +5AL for elements above rank 9 (IMO getting +10), then get it by all means. :P
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Nov 09, 2006, 05:16 AM // 05:16
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#6
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Ascalonian Squire
Join Date: Oct 2005
Profession: W/Me
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Oh, I hadn't considered the stalwart insiginia, lots of choices. Thanks for the input, my first ele.
gowdeek
Last edited by gowdeek; Nov 09, 2006 at 05:22 AM // 05:22..
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Nov 09, 2006, 10:10 AM // 10:10
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#7
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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My ele uses +health, and I think in an enviornment where you have quite a bit of party support, the +health makes a more noticable impact than anything else, especially when half the mobs cause DoT.
I'd reccomend +armor vs physical or while enchanted in a competitive enviornment, but it's pve, and having anywhere between 500 and 635 health is pretty nice.
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Nov 09, 2006, 12:53 PM // 12:53
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#8
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Forge Runner
Join Date: Nov 2005
Profession: R/
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I would reccomend the +10 AL when enchanted myself since I have found that eles are almost always enchanted. If you use some strange PvE build where you don't use attunements or enchants, then the +10 AL vs Physical is a good idea.
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Nov 09, 2006, 09:53 PM // 21:53
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#9
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Krytan Explorer
Join Date: Apr 2006
Location: *Somewhere Under The Rainbow*
Guild: Leo
Profession: Me/
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Personally (go ahead call me a noob) i like the + hp insignia's. The more hp you have the less aggro you get from monsters, and the less you get hit, the less you need armor right? (i think my hp on ele is around 491)
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Nov 09, 2006, 09:55 PM // 21:55
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#10
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by BaconSoda
Personally (go ahead call me a noob) i like the + hp insignia's. The more hp you have the less aggro you get from monsters, and the less you get hit, the less you need armor right? (i think my hp on ele is around 491)
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I'm sitting on 605 :P
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Nov 09, 2006, 10:27 PM // 22:27
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#11
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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In PvE, armor vs. physical or while enchanted is the best, though I like having a +vs fire swap available.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Nov 10, 2006, 12:51 AM // 00:51
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#12
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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can u add the plus energy ones to ele armour? has anyone tried?
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Nov 10, 2006, 02:38 AM // 02:38
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#13
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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Yes, the neutral ones are universal.
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Nov 10, 2006, 02:40 AM // 02:40
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#14
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Why would you need it with energy storage?
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Nov 10, 2006, 07:46 AM // 07:46
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#15
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Krytan Explorer
Join Date: Aug 2005
Guild: EaT
Profession: Mo/
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vs physical chest, +hp rest. At least that's what i use and i have 590 :P.
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Nov 11, 2006, 12:09 AM // 00:09
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#16
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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*shrug*, always wanted +energy ele armour, seems odd the ele never had it before
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Nov 11, 2006, 12:34 AM // 00:34
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#17
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Forge Runner
Join Date: Jul 2006
Guild: Grenth's Rejects [GR]
Profession: R/Mo
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My Sosuke has a 70e energy pool. I doubt he needs 8 more from armor.
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Nov 11, 2006, 11:37 AM // 11:37
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#18
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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It's not odd eles never had it before, they have energy storage which makes having +energy armor pointless. Not that it isn't on all other professions anyway.
Ensign is, from my experience, always right. However, I still stand by +Hp armor, especially if it's your first set of armor you'll be buying.
Good luck finding elonian armor that isn't ugly though; I still haven't found it for a male character yet. If any of you find a set let me know.
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Nov 11, 2006, 01:03 PM // 13:03
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#19
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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i dunno, energy storage gives u +3 i think, so you need 2/3 to equal what another class could have..
most eles have about 70ish E, while most casters have about 50 (with plus energy armour)
think my ele has something like 74e, so to boost it over 80 would be nice.
the 3.8k for a +energy insig last night isnt tho
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Nov 11, 2006, 01:24 PM // 13:24
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#20
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Unless you're running a build that is incredibly energy hungry, there's no reason to run +energy armor. same with the +energy runes.
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